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Project SAM Symphobia Kontakt 2 Player  What's
missing from the orchestral sampling market? Wild rips and improvs,
combined strings and brass unisons, tutti hits, mad effects, dreamy and
percussive sound design textures? Actually, no, because Project SAM's
terrific 17.4GB library Symphobia contains all this and more. SAM say
that all their libraries are specifically created for film, TV and game
composers, and since they work in those industries themselves, the
producers (Maarten Spruijt, Vincent Beijer and Marco Deegenaars) have a
shrewd idea of the value of atmospheric orchestral sound (are sonic
effects the new chords?). With this in mind, they've made a point in
Symphobia of procuring unusual performances that will make listeners
sit up and take notice. 
Rather than segregating instruments by type, SAM
recorded them playing together. Thus, Symphobia's string sections
feature basses, cellos, violas and violins blended in unison according
to range over six octaves. Similarly, the four principal members of the
brass family were recorded together in a vibrant live mix. No
artificial layering was done and no programming is necessary — you can
instantly hear the effect of a full, well-orchestrated string or brass
ensemble, a great boon for musicians who like to compose music by
playing it. The string sections seem to be of
chamber rather than orchestral proportions, and as a result the
ensembles sound tough and wiry, rather than lush and romantic. But they
still sound big, and play with attitude, commitment and aggression. The
low strings have enormous presence, and if you need a driving
short-note articulation for a film action scene, the full section's
loud staccatos will blow your head off. Certain
patches feature the classic combination of cellos and double basses in
octaves — always a handy option. The strings also play a set of
conventionally-voiced major, minor, fourth and fifth chords — nothing
revolutionary there, but the bowing has an expressive ensemble feel
that you won't achieve by playing the same chords with single-note
multisamples. Also included are solo strings: although restricted to a
handful of basic articulations and a single dynamic level, their
accented sustains and marcatos are surprisingly emotive. SAM
have an excellent pedigree with brass ensembles, and those in Symphobia
sound wonderful, with sonorous tubas, blasting trombones, soaring horns
and regal trumpets, recorded together in a fine concert-hall acoustic.
'No trumpet' ensembles allow the pure sound of the horns to shine
through in the upper register, while a bright-sounding horns/trumpets
combo is ideal for Olympian fanfares. I was also impressed by the
tightly co-ordinated timing and forceful delivery of the brass
crescendos and forte pianos. Mirroring the
strings' articulations, the brass feature low-register patches
consisting of tuba and trombones in octaves (incidentally, there are no
bass trombones in the library), plus a set of straight major and minor
chords performed with very nice tuning. Topping off the ensembles are
massive-sounding tutti patches, featuring the brass and string
ensembles playing in unison. My only minor criticism is that the tutti
bass notes are played almost exclusively in octaves: although that adds
power, it can muddy chord voicings. Symphobia's
effects section constitutes about half the library and contains some
truly far-out stuff. I've never seen such an extensive collection of
string clusters, and these atonal events range in pitch from low,
grinding discords to fingernails-on-the-blackboard screechers, all with
a variety of articulations. Some of the strings' massed glissandi are
amazing, and there's a grandiose quality to these turbulent, chaotic,
slithery performances that I've not heard elsewhere. The brass play
their own 'X'-rated collection of eerie clusters, weird repetition
effects and disconcerting pitch bends, plus some great, uninhibited
horn rips for ribald comedy moments. By way of a finale, the brass and
strings join forces and perform some cataclysmic clusters and 'gliss
rips' which will make your trousers flap. SAM
are refreshingly non-purist and occasionally throw in a bass synth,
banging timpani or loud piano as an option to bolster the low end, and
this is used to great effect in 'Full orchestra hits & rips' — a
tremendous collection of violent noises created by layering percussion
from SAM's True Strike with instrumental performances. Taking the idea
several steps to the left, Symphobia's 'Dystopia II' section is a sound
designer's paradise: a large menu of heavily processed orchestral and
percussion noises ranging from beautiful other-worldly pads via quirky,
futuristic electro perc to huge-sounding, apocalyptic soundscapes.
Fabulous. In addition to all this super material, the library's
'cluster generator' is an innovative and fun idea: when activated it
randomly creates a new cluster chord of user-definable size and range
each time you play a single note. The clusters can be stored in a bank
and recalled later. Most of the library is
presented in a choice of ambient and close mikings. To complete the
instrumentation, all the samples from SAM's downloadable Woodwind
Ensemble Orchestrator and Woodwind Ensemble Effects are included: the
woodwind patches have been re-programmed and the ambient miking is
wetter than in the individual titles. In a non-orchestral vein, a bonus
ethnic winds section offers phrases and effects played on duduk, Native
American flute and shakuhachi. The duduk is the most usable of the
three. This is a major release, packed with
top-notch multisamples, effects and noises that could successfully
underscore any on-screen event, from a minor traffic collision to the
destruction of the universe. Symphobia screams 'cinematic'. Dave Stewart
£899 including VAT. Time + Space +44 (0)1837 55200.
$1,499. Steptime Ware +1 866 567 5955.
Propellerhead Reason Electric Bass Reason ReFill  The
Reason Electric Bass (REB) ReFill is the latest offering in
Propellerhead's collection of 'hypersampled' instruments for use
exclusively with Reason — and it is impossible to describe this library
without some consideration of what Propellerhead mean by hypersampling.
Essentially, it is the process of recording through several
simultaneous signal chains (DI plus multiple microphones), and then
giving the user the ability to mix and process the individual signals,
providing plenty of scope to shape the sound to fit a track.
The recording sessions for REB featured eight
iconic, mostly vintage, bass guitars: a 1968 Fender Jazz Bass, a 1965
Fender Precision, a 1972 Gibson EB-0, a 1969 Gibson Les Paul, and a
2001 Music Man Stingray 5-string fretless, all played with the fingers;
as well as a 1978 Fender Precision, a 1963 Kay Hollowbody, and a 1974
Rickenbacker 4001, all played with a pick. The
basses were recorded through an Ampeg Portaflex all-tube 'flip-top' amp
or a 1964 Fender Showman 'Black Face' (brighter than the Ampeg and easy
to overdrive to distortion) — or sometimes both. The DI signal came
courtesy of a Fairman TRC MkII or a Reddi Tube, and recordings were
taken using the following mics simultaneously: AKG D12, Coles 4038
ribbon, Didrik De Geer M49, Neumann U47 FET, Shure SM57, and Yamaha
SKRM-100 Subkick. The mic preamps used were Chandler TG2, API 512C,
Avalon U5 and Fairman TMA. The signal chain
sounds impressive enough, but what of the resulting instrument? Well,
REB includes several features designed to make your MIDI bass sequences
sound realistic. Not only are there several velocity layers for each
note, but the entire note range is mapped twice on the keyboard (once
for the left hand, once for the right), with slightly different samples
for each hand, further helping to avoid the possible 'giveaway' sign of
repeating the same sample over and over. For
additional realism, the lower register contains an octave of noise
effects, which include up and down slides of different speeds, fret
noise, and ghost notes (muted 'thunks'). There are some additional
slides mapped an octave above the highest octave on an 88-key
controller. There are also two modifier keys (one for hammer-on, and
one for glissando) which, when depressed, change whatever notes you are
playing accordingly (hammer-on instead of picked or plucked, or a
whole-step slide up to the note you play). Every
note also includes release samples: when you release a key on your
keyboard, another sample is triggered of the subtle sound that's made
when a string is released with the fret hand, while the strings are
muted at the bridge by the picking hand. If you want to ride on one
note, you can disable the release samples by holding down the sustain
pedal. The modulation wheel controls the amount of string damping,
except for patches using the Stingray fretless (where the wheel
controls vibrato). On all the factory Combinator REB patches, vibrato
is mapped to aftertouch. However, the vibrato is pitch modulation of
the sample after the fact, so it's not nearly as realistic as actual
sampled vibrato. Of course, for people who
prefer to program with their mouse instead of a MIDI keyboard, all of
the effects and modifiers can be easily drawn in with additional note
lanes or automation lanes in the Reason sequencer. In fact, I found
that simply drawing in straight eighth notes and then overlaying groove
templates in the ReGroove Mixer produced some surprisingly lifelike
results very quickly. In general, I found that it was possible to
achieve very realistic bass tracks playing the parts in live on a
keyboard, or by programming (or a little of both). The
integration of the REB sample library with the effects processing and
signal routing in the Reason rack really gives you plenty to play with.
You can choose the combination of DI, microphones and pickup you want
to use for a particular bass, running different signals through
compressors, parametric EQ, reverb, and so on. But if you just want a
usable sound in a hurry, several of the presets are quite good. The
printed manual is well written, clearly explaining functionality while
also including interesting details about the recording sessions, as
well as notes on what each patch was designed to emulate. Often
specific songs, bands, or bassists are mentioned (ranging from the
Beatles to Queens of the Stone Age). To try a comparison, I listened to
'National Anthem' by Radiohead, and then tried the 'Anthem Rock' patch.
It was only reasonably close to the sound on the Radiohead track, but I
did find it to be suitable: a pleasantly aggressive Rickenbacker tone,
with plenty of growl and some nice metallic string buzz. There are also
plenty of presets featuring lovely warm, round tones, as well as some
very distorted, overdriven amp tones and some wah/envelope-filter
basses. A folder of effects patches with signal processing ranging from
subtle to way out there is also included. The
bottom line is that although I wouldn't suggest going for a solo on the
high notes, or trying to use too much vibrato, there are some very good
sounds here. With skilful use of this product, you should be able to
create a solid bass-track with nothing to tip off the listener that
you're using samples. The choice of basses and recording equipment, the
quality of the recordings, and — most of all — the sound quality and
usability of the resulting patches all combine to make Reason Electric
Bass convincing evidence that Reason is growing up to be a very
powerful, versatile production tool for a variety of popular music
styles. Matt Piper
£89 including VAT. Sound Technology +44 (0)1462 480000.
$129. Line 6 +1 818 575 3600.
Big Fish Audio Found Percussion Apple Loops/REX/Acidised WAV 
Found Percussion abandons conventional instruments in favour of almost
anything that you can hit, scrape, drop, or otherwise activate to make
a sound. Big Fish have trodden this path before with their Junk Box
Percussion (882MB) and Tool Shed Percussion (1.2GB), but Found
Percussion is an altogether more ambitious collection, comprising
2.46GB of 24-bit data. Presented in 85 'construction kits', ranging in
tempo from 49bpm to a frantic 190bpm, each kit is conveniently housed
in its own folder and presented in both 'full mix' and individual
looped elements formats, while the folder names helpfully include the
tempo. Most kits offer between four and eight elements, and a few up to
16. The library is presented in AIFF (Apple loops), RX2 (Recycle), and
WAV (Acid) formats. 
While Found Percussion offers some very
quirky-sounding grooves, they've all obviously been assembled by some
very creative and musical individuals. I started out being intrigued,
expecting plenty of novelty sounds with little practical application,
but almost immediately found kits that I really liked — and after the
first hour I was thoroughly hooked by most of the collection. The
kit names reflect the sound sources rather than the groove style, so
that (for instance), 'Happy Hour' is created entirely from tapped
glasses and ice cubes dropping into them, while 'Drag Creek' manages to
encompass drag car engines and race commentary, as well as air sprays
and coffee cans. Ocean Dub is an inspired combination of scraping beach
sand, frisbee knocking, hair clipper startup, inkjet printer in action,
metal bowl (it sounded like a waste bin to me), the twang of
silicone-rubber string, and two flavours of scraping styrofoam. Listed
blandly like this, you'd expect chaos in combination, but in fact the
results are quite funky in an offbeat sort of way, and eminently
musical. More traditional-sounding combinations
are also generated from unusual sources. Flutecussion combines slapped
PVC pipes and various tapped objects with a bell-like brake drum and
fingered flute-keys, to create wonderfully delicate Eastern-influenced
riffs, while Vegas includes poker chips and mallets on clay pots, plus
suitcase drumming and a hand swishing around in a bowl of lentils, for
a lively Indian-inspired workout. One of my favourites was Blade Rack,
combining plastic tub lids and storage racks with struck saw blades,
which sound rather like singing bowls. Au
naturel, I'd imagine most of the kits would make wonderful backing for
contemporary dance performances, and as soon as you load the loop
elements en masse into an application that lets you drop them in and
out on demand, you immediately gain huge flexibility for world music
and many other genres. Even if you didn't want
to base entire tracks around such kits, they'd still work beautifully
dropping in and out under a more traditional groove, and while there
are no individual hits, I soon found myself cutting them from the
various elements to create tuned instruments in my sampler. Found Percussion won't suit everyone, but if you're searching for some new and inspiring sounds it could prove just the job! Martin Walker
£55 including VAT. Time + Space +44 (0)1837 55200.
$99.95. Big Fish Audio +1 800 717 3474.
Project SAM Woodwind Libraries Multi-format 
Plenty of orchestral libraries contain multiples of the same instrument
(three flutes, three bassoons and so on), but hardly any offer
mixed-woodwind ensembles. Project SAM's Woodwind Ensemble Orchestrator
addresses this gap in the market; the 1.1GB library consists of blended
multisamples of two flutes, oboe, clarinet, bassoon, bass clarinet and
contrabassoon. The instruments are mapped according to range, so
starting at the top end you hear a flute playing from G5 down to F#4,
unison flute & oboe from F4 to C#3, unison bassoon & clarinet
from C3 (Middle C) down to D#2, solo bassoon from D2 to C1 and
contrabassoon & bass clarinet in octaves from B0 to A-1. The
blending and key-mapping has been skilfully done and the changes of
instrumentation, although fairly obvious to the listener, sound both
natural and musically agreeable. 
The samples are played staccato, staccatissimo,
portato and sustained, the last two available in a choice of vibrato
and non-vibrato. I found these performances very helpful in recording a
recent film score. In fact, the staccato patch sounded so good that it
inspired me to improvise an entire two-and-a-half minute cue on the
spot. OK, the samples are mainly one-dynamic (filtering is used to
simulate the softer tone of quieter notes) and the articulations aren't
nearly as extensive as in bigger libraries, but the realistic and
colourful musical effect renders those limitations academic. I
recommended this title to composers who want to instantly hear the
effect of a woodwind ensemble without having to painstakingly program
each individual instrument's part. Woodwind
Ensemble Effects (1.38GB) is a collection of clusters, phrases,
textures and effects played by the same group of players. We're not
talking tasteful MOR licks; these samples are eerie and mad, just the
thing for a horror or suspense film. The ear-grabbing, vivid phrases
sound like Stravinsky on acid; the clusters comprise nasty
contrabassoon and bass-clarinet bass drones, scary, atonal,
multi-instrument, middle-register noises, and high-pitched, squealing
discords from the two flutes. Every cluster is lovingly replicated in
sustained, note-bending and pfp styles. Chasing deadlines on my film
job, I was delighted to discover the 'multiphonics' patch, a collection
of subtly overblown noises that perfectly convey the weird sense of
alienation portrayed in Polanski's Repulsion. Hit 'record', press a few
keys and the cue was done. Simple, and fast. The
1.23GB Flute & Piccolo Effects brings you much the same kind of
thing played by two flutes and a piccolo. Although some of the
flutter-tongue and overblown samples evoke Jethro Tull flute solos
(aargh!!!), there's a good selection of abstract, arty avant-garde
performances, including atonal runs and flurries à la Rite of Spring,
two-flute improvisations, harmonics and mournful downward bends, all
atmospheric soundtrack material. As with SAM's other orchestral
libraries, these three download-only titles were recorded from
different microphone positions and feature a very nice hall ambience. A
unique, reasonably-priced set that should spark the imagination of
creative composers. Dave Stewart
$159 or 99.99 Euros each.
Project SAM +31 (0)30 231 4500.

Published in SOS December 2008 |